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Soosiz is a side-on classic platformer — of a sort. Most such games echo Super Mario Bros, having you sprint from left to right, jumping on enemy heads, grabbing bling, and hot-footing it to an exit. Soosiz takes that basic framework, but has you explore tiny chunks of land floating in space, each of which has its own gravitational pull.
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His razor-sharp claws make short work of enemies, resulting in a nice change of pace as the furry sidekick tears up the place. Super Phantom Cat 2 is an eye-searingly colorful side-scrolling platform game.
Like its predecessor, this game wants you to delve into every nook and cranny, looking for hidden gold, unearthing secrets, and finding out what makes its vibrant miniature worlds tick. It revels in unleashing new superpowers, such as a flower you fire at walls to make climbing vines, or at bricks to increase their fragility.
It also wants you to experiment, figuring out how critters who are ostensibly your enemies can be coerced into doing your bidding. Drop Wizard Tower is a superb mobile take on classic single-screen arcade platform games like Bubble Bobble.
You auto-run left or right, and blast magic when landing on a platform. The auto-running bit disarms at first — in most similar games, the protagonist stays put unless you keep a direction button held.
But once the mechanics click, Drop Wizard Tower cements itself as a little slice of magic on your iPhone. Swordigo is a love letter to the classic side-scrolling platform adventures that blessed bit consoles. You leap about platforms, slice up enemies with your trusty sword, and figure out how to solve simple puzzles, which open up new areas of the game and move the plot onwards.
But everything else about Swordigo shines. All in all, then, a fitting tribute to those much-loved titles of old. The Mikey series has evolved with every entry. Initially a speedrun-oriented stripped-back Mario, it then gained swinging by way of grappling hooks, before ditching traditional controls entirely, strapping jet boots to Mikey in a kind of Flappy Bird with class.
With Mikey Jumps , the series has its biggest shift yet. Scrolling levels are dispensed with, in favor of quick-fire single-screen efforts. It sounds reductive, but the result is superb.
Devoid of cruft and intensely focused, Mikey Jumps is perfect for mobile play, makes nods to previous entries in the series with hooks and boots peppered about and has excellent level design that sits just on the right side of infuriatingly tough. Our favorite free iPhone logic tests, path-finding challenges, bridge builders, and turn-based puzzlers. The game begins as a set of numbered discs surrounding a three-by-three field. Make enough matches and the field expands — and the numbers you contend with get larger.
This one needs time, then — but is rewarding once it clicks. What you need to crack is the method and rules for doing so, across 50 challenges that strain logic - and your brain - to breaking point. If you get stuck - and you will - a lightbulb will show up, offering a hint that you can unlock by watching an ad.
Samsara Room finds you in a strange place with no exits. A quick look in the mirror finds your reflection a shadow-like ghost. Soon, you discover ways to progress - a path to another room, or perhaps the same one from a different view.
Either way, everything goes a bit weird, and you need to further rack your brains to figure out what to do next. Just take it from us that this is very much a bite-sized room escape game, but one that during its short length has the capacity to frequently surprise, delight, and baffle - in roughly equal measure. Tile Snap is based around matching clicky tiles. As in classic gem-swappers, you flip two, and if that move matches three or more tiles, they all disappear.
Here, however, nothing appears to fill gaps you make, and so to clear each board, you must be strategic. Sounds familiar? Total Party Kill finds a mage, a knight, and a ranger lost in a maze of dungeons.
How you get out turns out to be novel — you kill off your allies, and use their corpses in a darkly comic yet enterprising manner. The concept is fresh and brilliantly realized — the game taking a turn towards being properly brain-smashing as you work towards its conclusion. XOB describes itself as a kinetic puzzle game with a psychedelic poetic aesthetic. The aim is to grab a bunch of collectables before reaching a goal. To do so, you drag to tilt the entire landscape.
Land on a ceiling, and everything flips. Pathfinding therefore requires precision and thought. The game exudes confidence from every pore. Also, it has one of the most user-friendly ad models in existence. Invaders is, as its name might suggest, a mash-up of arcade classic Space Invaders, and tile-sliding mobile phenomenon As ever, you merge tiles by sliding matching pairs together, doubling their face values. Above, alien craft lurk menacingly. Invaders is rounds-based, and so the challenges and pace are shaken up as you play.
Friday the 13th: Killer Puzzle is more or less classic sliding puzzler Sokoban infused with South Park-style humor, and dressed in the garb of a famous horror series. As horror icon Jason Voorhees, you slide around each tiny scene to capture campers, cops, inmates, and more besides. This could so easily have been a gimmicky release, but Friday the 13th: Killer Puzzle gets everything right. A Way to Slay is a game of epic sword fights reimagined as time-attack turn-based puzzling.
You begin each round surrounded by enemies eager to separate your head from your shoulders. King Rabbit has some unorthodox enemies. Mostly, this one is a think-ahead puzzler, with loads of Sokoban-style box sliding.
But instead of being purely turn-based fare, King Rabbit adds tense swipe-based arcade sections, with you running from scary creatures armed with rabbit-filleting weaponry. But the puzzles are the real heroes, offering a perfect balance of immediacy and brain-scratching. So, for example, with three points, you can cunningly change a pawn into a knight. The aim remains a game-winning checkmate, and, presumably, avoiding the ire of your non-magic opponent.
Mekorama finds a little robot ambling about mechanical dioramas, trying to reach a goal. If you enjoy your time in Mekorama, do fling the creator some entirely optional IAP. Beach Buggy Racing 2 is a fast-paced kart racer from the team behind the visually-stunning Riptide series. This one takes place on dry land, though, as you barrel along, grabbing power-ups and flinging them at your opponents. One has a dragon that unsportingly barbecues racers, while a pirate-themed course gets all splashy as you race through a half-sunken ship.
You do sometimes wish this was a premium effort. Asphalt 9: Legends is a madcap, streamlined racer. You must perform show-off drifts, jumps, and control frequent blasts of nitro. The notion of a driving game stripped of steering might seem odd, but it works. Races are exhilarating and the courses become puzzle-like as you figure out where and when to perform the correct actions. If letting the game do the work is not your cup of tea, there is also a manual option which puts you back in control.
For a visually dazzling, entirely over the top slice of mobile-focused arcade racing, Asphalt 9: Legends is hard to beat. Retro Highway marries the accessibility of modern mobile titles with the high-skill challenge and aesthetics of old-school racers. As you zoom along, you collect coins and jump high into the air using ramped trucks, gradually unlocking better bikes and new places where you can ride them.
That might make no sense on paper, but it translates well to the screen, effectively mashing up shuffleboard with high-tech levitating tracks full of speed-up mats, gaps, and traps. You can play alone, tackling a daily challenge or partaking in speed-runs. The latter option is ideal for getting to know the tracks — essential when battling other players online.
You then swap moves — bite-sized chunks of gameplay where you inch your disc around the circuit, in races that can last for days. Those minor niggles aside, this is a compelling, entertaining racer that rewards extended play. Data Wing is a neon-infused story-driven racing adventure.
It starts off as an unconventional top-down racer, with you steering a little triangular ship, scraping its tail against track edges for extra boost. As you chalk up victories, more level types open up, including side-on challenges where you venture underground to find bling, before using boost pads to clamber back up to an exit.
The floaty world feels like outer-space, but Data Wing actually takes place inside a smartphone, with irrational AI Mother calling the shots. Built for Speed is a top-down racer with chunky old-school graphics, and a drag-and-drop track editor. But a few upgrades later and everything becomes nicely zippy. One Tap Rally distils the top-down mobile racer into a one-thumb effort. Press the screen and you accelerate; let go and you slow down. In the nitros mode, you can also swipe upward for an extra burst of speed.
It feels a bit like slot-racing, but the tracks are organic and free-flowing, rather than rigid chunks of plastic. Learning each bend and straight is essential to get around without hitting the sides — important because such collisions rob you of precious seconds.
Each time you better your score, you improve your rank on the current track, ready to face tougher opponents. This affords an extra layer of depth to what was already an elegant, playable mobile racer. You belt around a videogame take on San Francisco, hurling yourself from massive hills, soaring through the air like only a crazy taxi can, and regularly smashing other traffic out of the way.
Getting them where they want to go in good time replenishes the clock. Crazy Taxi looks crude, but still plays brilliantly, and even the touchscreen controls work very nicely.
For free, you must be online to play, however — a sole black mark in an otherwise fantastic port and one you can remove with IAP. Asphalt 8: Airborne is a nitro-happy racer with four tires firmly planted in arcade racing.
Active volcanos! But for the most part, Asphalt 8 is a madcap, exciting blast, insane drifts and mid-air barrel rolls pushing your car way beyond anything the manufacturer ever envisioned. Shooty Quest finds a gruff retired hero drawn back into battle after some nasty folks steal his cat, burn down his house, and daub the ruins with a painted sigil.
In each round, he stands in the middle of the screen, and you tap to fire your weapon at encroaching enemies. Cue: quite a lot of death and you only moving on to the next scene when all your foes are vanquished. Longevity comes from weapon upgrades and enemies that require you to switch arms on the fly.
The game becomes a frantic test of lightning fast timing and good aim, along with wondering whether rescuing a cat is really worth this much hassle. You might think this needlessly cruel - and, to tell the truth, it does test your patience at times.
Despite this, EVIG has a certain something that ensures you will want to try again. InfiniBugs is a shooter with a decidedly retro bent. The basic gameplay of this free iPhone game resembles arcade classic Caterpillar, with worm-like aliens snaking down from the top of the screen.
Blast one in the middle and it splits in two. The chunky visuals and fast pace make for a hectic and claustrophobic experience. If you fancy something more forgiving, the one-off premium pack IAP opens up new modes, including one with a traditional three lives. But even for free, this is top-notch iPhone blasting action. As you zip along, all manner of nasties are out to blow up your tiny ship.
Naturally, your aim is to atomize them first. You move left and right, avoiding neon death, and blast away at everything in your path.
Over time, your enemies become more powerful and adept, keeping you on your toes — not least the extremely durable bosses. On the easiest difficulty level, the game remains almost zen-like as you lazily use a single thumb to dish out wanton destruction. But ramp up the difficulty and Kazarma becomes a vicious, challenging shooter — especially when you grab a speed power-up and belt along like a maniac. Yuseong comes off like someone has shoved an arcade machine from into your phone — albeit a machine with broken controls.
The basic game resembles a cross between Asteroids and Space Invaders, with your ship obliterating space rocks before they hit the planet below. The twist is the aforementioned controls. Instead of a joystick and fire button, this is one-thumb fare, your ship shooting and switching direction when you prod the screen. Muscle memory goes out the window as you battle with this new minimalism, but what starts off seeming impossible and frustrating soon transforms into a smart, tight shooter once you understand its idiosyncrasies.
HELI comes across like a hyper-casual take on a twin-stick arena shooter, albeit without the twin stick bit. You merely steer left and right, while your ship automatically targets and blasts away at enemies.
It seems a bit dull. But hang on, because HELI gets much better. Something happens around level ten. You suddenly find the arena boundaries rapidly close in. You weave between bullet hell, making use of pick-ups that enable your craft to spew all manner of projectile death — or encase itself in a huge shield. So give this one a chance — recognize the slightly dull early levels are primarily there to help you get to grips with HELI , and then prepare to have a blast.
As ever, you catapult deranged feathered missiles at rickety contraptions housing rotund green pigs. Their shoddy construction — along with quite a lot of ill-advisedly stored TNT — helps. You set up a virtual 3D game on a table or the floor, and can investigate each level from every angle to figure out the optimum shot. This adds freshness to a concept that has become tired since its iPhone debut.
Piffle is a shooter that has you blast away encroaching blocks, which are under the control of the nefarious Doc Block, and on landing will presumably do something terrible and evil. To keep them at bay, you lob strings of piffle balls — cat-like critters that bounce around while emitting endearingly cute meowing noises. Rinse, repeat, and the world is saved.
To achieve that goal, you must explore your surroundings, find a dangerous weapon, and use it to do some serious violence. But Fortnite differentiates itself in key ways. Also, rather than just shooting things, Fortnite encouragers you to build, creating strategic defensive barriers. The relatively complex controls are, naturally, a problem on iPhone, and can frustrate in the heat of a battle.
For the most part, though, this is impressive and ambitious multiplayer gaming that makes your iPhone feel like a console. Shadowgun Legends is a first-person shooter with swagger, which depicts you as a show-off gun for hire, partaking in a probably prescient mix of wiping out evil aliens and reality TV. Control mostly happens by way of two thumbs movement and gaze , with the odd trip to special power-up buttons. The tiny snag is the mining bit — the bases you patrol are surrounded by massive ship-smashing rocks slowly ambling about.
Should you hanker for more, additional modes and handy smart bombs are available in the full Darkside game. Smash Hit is a 3D on-rails shooter, seemingly aimed at people who really like smashing things. You float in ghostly fashion through its various scenes, hurling your limited cache of metal balls at glass objects minding their own business, or huge panes of glass that rather unwisely block your path.
This means although you can pause for a bit, you must remain on the move, utilizing power-ups to zoom ahead wherever possible. Deep Golf is a side-on golf game. On completion of the first hole, the ground abruptly falls away and you find yourself deep underground.
Obstacles then become stalactites and stalagmites, stagnant pools of water, suspiciously sticky ooze, and the odd dinosaur fossil. Mobile gaming aficionados might add Deep Golf is also somewhat derivative, clearly taking inspiration from Desert Golfing. Like its predecessors, it offers a 3D view of proceedings, with two of your fingers being used to steer and perform outlandish tricks.
What continues to set this series apart is how much it feels like learning a new skill. But if you more carefully learn the various tricks and the routes through the unlockable locations, mastery brings great reward. You get a lot of game for free, including several varied places in which to grind rails, jump off ramps and perform death-defying loops.
Rowdy City Wrestling is the third mobile wrestling game from Colin Lane - and the most ambitious. You start as a nobody with the aim of winning the world championship. Golf Skies reimagines that sport of hitting a ball towards a distant hole by locating its courses in the sky. Fairways become little islands dotted about floating planets. Hazards include the usual - rough, trees, water - but also lighthouses and windmills sticking out of the tiny planets, and massive fish leaping about.
Land before it runs dry or your ball will head toward the nearest body - often resulting in a penalty. In all, this is a fresh take on golf, combining the relaxing and open nature of the real-world sport with a novel and airy approach. Super Over! A sport where a single match in the real world can take up to five days is here distilled into mere minutes — and many would argue is all the better for it.
The single-player game has you in bat, chasing a total from a limited number of balls. Your bat whizzes once back and forth across the screen. You must tap to stop it on a number, whereupon you get the requisite number of runs — or lose the game if you hit W for wicket. The best bit, though, is the same-device two-player mode. Golf Blitz is a side-on crazy golf game, with emphasis on the crazy.
Infused with the DNA of the Super Stickman Golf series, its larger-than-life courses have you thwacking balls about islands suspended in space, often with walls covered in sticky goo, or massive wooden contraptions spinning around.
You take on three other golfers, all aiming to be first to putt. Those who win get kudos and XP. Nano Golf: Hole In One is mini golf in fast forward, redefined as a pastime of perfection. Miss just once and your game is over. Along with the usual awkward corners and bumps, there are ball-frying heaters and teleporters, and some courses take place underwater.
But all the weirdness of pro wrestling has nothing on this game, which features ludicrously bouncy physics and fighters whose arms whirl around in an entertainingly cartoonish manner. But when Rowdy Wrestling clicks, it grabs hold for good.
Golfing Around transports you to a simpler age of golf video games. Instead, you have basic controls, minimal top-down visuals, and a handful of holes dreamed up by the developer. On iPhone, though, this works really well.
The visuals provide clarity, and the straightforward controls afford Golfing Around immediacy. Making and sharing your own courses is a cinch. Kind of Soccer will be catharsis in gaming form for anyone who ever felt their soccer team was wronged by an official. The controls are a straightforward slingshot — just drag an arrow indicator and let rip. At first, your only danger is bad aim — kick the ball out of bounds and a point is awarded against your team — but in later rounds, defenders attempt to save the ref from a beating.
Fortunately, you can continue your unsporting rage by using bonuses that pop-up, including laser sights, and one option that entertainingly turns every opposition player into a tree. Pocket Run Pool reimagines pool for the solo player. It gives you a table from above, with the twist that each of the pockets has a multiplier on it.
Your score comprises the number on the ball multiplied by the number on the pocket, and you lose one of your three lives every time you miss a shot or pocket the white. But any such complaints miss the point. Flick Soccer is all about scoring goals by booting a ball with your finger. It looks very smart, with fairly realistic visuals and nicely arcade-y ball movement. You can unleash pretty amazing shots as you aim for the targets, and occasionally bean a defender.
The game includes several alternate modes, providing a surprising amount of variation on the basic theme. Rather more esoteric fare also lurks, demanding you repeatedly hit the crossbar, or smash panes of glass a crazy person has installed in the goalmouth.
Like real-world sport on the TV, Flick Soccer is a bit ad-infested. The game finds a little toy careening along rollercoaster-like pathways, darting inside buildings and tunnels, and soaring high above snow-covered mountains and erupting volcanos.
Grab enough bling and you unlock new stages and Frisbees. The visuals are superb — bright and vibrant — and the courses are smartly designed. And even if you fail, Frisbee Forever 2 lobs coins your way, rewarding any effort you put in.
PKTBALL is tennis on fast-forward — a racket game that appears to have absorbed the pace and power from air hockey, squash, and a demented take on classic videogame Pong. Each match features cute characters facing off, smacking a ball back and forth at insane speed.
Bonuses regularly appear on the court, and if you can direct the ball over one, you might end up with some shields — or find the ball unhelpfully turns into a fish. Courts become strewn with rainbows, searing neon-nightmares, or have games of Tetris running in the background.
This freebie lacks the depth and complexity of those premium titles, but nonetheless deserves a place on your device due to its trademark humor, immediate nature and smart design. The game finds you sorting 16 randomly dealt cards into four column-based stacks. Each card has symbols that show what can be placed beneath it, and suits cannot be repeated in any single column. In the expert mode, the difficulty is upped by banning repeated suits across rows as well. A daily challenge lets you pit your wits against all-comers, having you try and complete the draw in a minimum number of moves.
Cast is a survival strategy test on a four-by-four grid. You pick where to start and swipe to move position, aiming to collect tiles of the same color. Hit the wrong ones and your score drops. Strategy comes from manipulating the board to group tiles, and using color-switch tiles at the optimum moments.
Void Tyrant is a semi-randomized card-based adventure, where you scoot about the galaxy, giving bad guys on various planets a jolly good kicking. At first, it seems quite basic, more or less being based on blackjack — only here you go bust when you hit Each requires energy to play, and has a unique effect. You need to time your plays right to ensure you defeat your enemy. And because a string of victories is required for you to successfully get back to your ship, Void Tyrant becomes a constant balancing act of risk versus reward.
Naturally, feeling alive and staying alive means killing everyone else — and that requires brainpower. Chessplode is of the opinion that what chess really needs is a whole lot of explosions. The exception is when a king is in the same row or column as a captured piece, at which point you get the standard chess capture. To rewire your brain, Chessplode offers basic levels to get you started, and then a bunch of puzzle-like set pieces.
A level editor lets you upload your own creations — once you win — and multiplayer bouts are in the mix, too. Pocket Cowboys is a strategy game in a Wild West that exists in a permanent state of high noon. You pit your trio of gunslingers against those controlled by other humans, the aim being to be the first to rack up three kills. Where Pocket Cowboys excels is in its mix of immediacy and depth.
Each turn gives you the option to move, shoot, or reload — and everyone takes their turn at the same time. The game of course also comes lumbered with the usual in-game currencies and upgrades. But it always seems to place you in fair fights, rather than giving you no chance to avoid pushing up the daisies. King Crusher comes across like someone compressed an epic fantasy RPG and turn-based strategy into a shoebox and squirted the result into your iPhone.
It has all the trappings of its more expansive cousins, but is perfectly streamlined for mobile play. Your little band embarks on quests that mostly take the form of grid-based battles. As adversaries try to shoot, flatten or even eat the heroes, you must swipe them about, getting them into the best positions to mete out some punishment of their own. The snag: between you and your airborne escape route are rooms packed with enemy soldiers, traps, and — occasionally — inconveniently unbreathable air.
Thanks, budget cutbacks! You must therefore sneak about, avoid detection and unsportingly wallop enemies over the head whenever you get the chance. Along the way, you grab floppy disks, which for some reason are used to buy restart points.
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